Chapter 1
Lana is seen relaxing on her yacht called "The White Dove" for her summer vacation. While calling Serena on her phone, she says how she is finally looking forward to a "stress-free and monster-free vacation!". Lana notices something sparkling brightly on the horizon and wonders if it could be treasure.
After the cutscene, the player(s) explore the yacht, mentioning that Lana let them borrow it for summer vacation. Heading up to the deck however, they notice a mysterious fog in the distance as well as music coming from somewhere else. Players then decide on what to investigate first.
Investigate Music
Investigate Music
Following the sound of the music, the White Dove sails towards a deserted island. The only thing that can be found is a dance floor in the middle of the island. Stepping on to the dancefloor, the player(s) dance - standing on the dance floor tiles with a seashell on them fills the "Party Meter". As the Party Meter fills, the island begins magically filling with scenery until an entire party, complete with tropical smoothie bars have appeared.
The player(s) then go and make some smoothies. They have to serve 10 smoothies to the Coconut people who are also at the party. The Coconuts show which flavor smoothie they would like, and a countdown begins for the player(s) to serve them. Walking behind the smoothie bar there is a tray to carry multiple smoothies, a glass to put the smoothie into, and some blenders. The player can select from 6 smoothie options; Strawberry Blueberry, Hibiscus Orange, Cherry Mint Lime, Orange Mango, Strawberry Lemon & Lemon Lavender. Once the player(s) select their flavor, the blender will make the drink, which the player(s) must carry to the Coconut in time. The player(s) can use the tray to carry multiple smoothies at one time to make serving easier.
After the player(s) successfully serve 10 smoothies, they leave the party and sail off on the White Dove.
Back on board the White Dove, the player(s) head up to the top deck, where they can see something shining in the distance. Could it be danger? Or could it be treasure? The player(s) can choose to follow the light in search of treasure, or just keep sailing (taking the player(s) straight into the fog instead).
Search for Treasure
Search for Treasure
As the White Dove approaches the source of the light, the player(s) can see a large, old shipwreck with debris scattered across the ocean surrounding it. The player(s) leaves the yacht to investigate the wreckage, but the water has become green and toxic, so the player(s) must not touch it. Instead they must make their way across towards the shipwreck using the floating wreckage.
Once the player(s) make it to the shipwreck, they make their way to the top deck of the ship. There they find a treasure chest. Inside is a Harp and an Ocarina. The player must choose which one to take. They then must return back to the yacht across the debris field with their treasure.
As the player(s) are about to set sail with their treasure, a grappling hook suddenly hooks itself to the yacht. Pirates climb aboard and other pirates surround the yacht in small boats. The leader of the pirates introduces herself as Captain Scarlet Fierce, declaring they want the players ship, valuables, and everything they own! Before fading to black and "To be continued..."Just Keep Sailing
Investigate Fog
Investigate Fog
Sailing deep into the fog, the players(s) on board the White Dove see an ominous island looming through the fog. They anchor the yacht and head onto the island to discover its secrets - but it's clear they are not alone!
The player(s) search the island. As they go deeper into the island they find a lantern to light their path. Eventually they stumble across a mysterious cave. The cave has a wooden door, a keypad, and some symbols on the wall. The player(s) are given 10 minutes to find all 6 clues written on pieces of paper scattered across the island to decipher the code. The paper will tell the player(s) what number the symbol on the wall corresponds to, creating a numerical code which they can later enter into the keypad.
However, it will not be easy, as an unknown creature has become aware of their presence. The monster stalks the player(s) around the island. The player(s) heartbeat getting louder the closer they are to the creature. The player(s) can sprint, but only for a limited time. If they get too close, the monster attacks and takes a life. The player(s) only has 3 lives before it's "game over". When the player(s) wake back up, they can continue the hunt for the clues. Also hidden around the island are a number of bear traps, which the player(s) have to escape quickly before the creature finds them.
If the player(s) successfully find all the clues, they can return to the cave, enter the code into the keypad and enter the door to escape.
Once they escape, a short cutscene plays. Ominous music plays, with dark red lighting. Closeup symbols of a dove, a raven and a needle & thread are shown. Before revealing Agamemnon declaring "It's almost time..." with a sinister laugh - before cutting to black and "To be continued...". The player(s) are then teleported back to the quest lobby area.